Wir bitten um Verständnis, dass es aufgrund der aktuellen Situation zu Verzögerungen bei der Auslieferung kommt.

Julian Gold

Object-Oriented Game Development

Edition 1

Object-Oriented Game Development

Inhaltsverzeichnis
Leseprobe
Dieses Buch schon gelesen? Haben Sie dieses Buch gelesen?

eBook (Online-Lesen, ADE-PDF) Was ist das?

Best.Nr.
978-1-4058-9036-6
Umfang
441 Seiten
Download
2,74 MB
PDF-Nutzung:
Lesen & Drucken (benötigt Adobe Digital Editions)
Erschienen am
01.04.2004
Sprache
Englisch
Lieferzeit
Sofort
Versandkosten
Versandkostenfrei
€ 40,65
Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design. 

 
Ihr Status: Sie sind nicht eingeloggt. Bitte loggen Sie sich ein um Zugang zu unseren Materialien zu bekommen.
Bitte beachten Sie, dass nicht bei allen Titeln Materialien zur Verfügung stehen.